Dev Log #1- Project Diviantus
- Stalemartyr

- Jul 29, 2024
- 1 min read
Previous progress is already on the project collection.
For now, here is the character design created by one of my concept artist friend, the design is to set the color palette for the character and get the emotions right. Which is then modeled in blender and brought in to unity


I've added the basic movement script alongside some other managers that handles the physics of the character. I based the script on the stylized character controller by joebinns but I have only managed to incorporate the oscillator to make the character feel bouncy (https://github.com/joebinns/stylised-character-controller). Overall, it still needs some fine tuning as the animation triggers are not being hit by the script and causes a bit of a time lag before transitions even without the exit times in the animator controller.
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