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Project Soul Core
Soul Core is a mobile 2D Bullet-Hell Adventure game that is currently in a pre-Alpha state made in the Unity Game Engine.
The game consists of 3 game modes, Arcade where most of players will be playing; Campaign, where the main story and lore of the game will be shown in a metroidvania style mixed with the initial bullet-hell gameplay; And lastly, Boss Rush, a gamemode where your main objective is to kill boss in certain areas as fast as possible. Soul Core was planned to have a lot of skills that players can mix and match to suit certain gameplay, this allows for more retention and fun.
My contributions to this project are:
-Creative director and Lead Developer for the project;
-Created the main gameplay loop (programmed and designed the game manager and other mechanics);
-Developed the skill system and Item management;
-Created the UI and other Assets based on the concept art made by another artist;
-Handled and maintained optimization for the game;
-Contributed to the main lore and mythography;
-In charged of building the game for mobile.